

Don’t touch them untill you reach level 50+ when various consoles and traits make them usefull (of sorts). Always use the highest mark available to you, and if possible use Very Rare/Purple quality minimum (ask your fleet).Įspecially for pure starter builds, torpedoes and mines are terrible, even when buffed. Just make sure you match weapons and tactical console(s). You can change the weapon type from the ones listed, as the phaser and polarons are just examples. The listed equipment is standard and readily available as rewards, loot drops, from a regular ship equipment vendor and crafting. So consider those your ‘training wheels’.
#Free star trek online ships free
Except for the last Tier 5 or Tier 6 ship at Level 61, the previous free ships you will most probably discard – they won’t do for end-game content and be horribly outdated way before you reach the final end level 65 Fleet Admiral rank. You will receive a total of 6 free ships one at Level 1/Lieutenant, Level 10/Lt Commander, Level 20/Commander, Level 30/Captain, Level 40/Rear Admiral, none at level 50, and last free ship at Level 61/Fleet Admiral. I’m just listing two ‘key’ ranks where ships get more interesting. The listed builds work on most Cruiser/Escort/Sci ships regardless of (sub-)type. To help you get started, here are some cookie-cutter builds which you can copy. Can do tremendous damage using “ space magic“.įull list of playable ships – Federation, Klingon, Romulan, Dominion, Cross-faction. Innate cloak detection and subsystem targeting (subsystem disables) and Sensor Analysis. Right between cruisers and escorts in terms of power and device slots. Decent shields, decent turn, but only 3/3 weapons. Splits the difference of the other two in many ways. Escorts are like fragile, high performance sports cars (aka “ glass cannons“).
#Free star trek online ships plus
At level 50+ as many weapons as cruisers, up to 5/3, plus a special “experimental weapon” (turret). The fastest and most maneuverable and can equip dual heavy cannons which have the highest damage (“burst”) output. Cruisers are considered good all-round ship which in capable hands can take and deal significant damage. There are simple and effective ways to overcome that however (hint: RCS consoles, 55+ engine power). However, they turn like schoolbuses, and get slower as you progress to bigger cruisers and carriers. Most device slots (like a potion quick-bar), most hull strength, and at Tier 5+ most weapon slots 4/4 – 4 front, 4 aft. Just to recap, Star Trek Online’s starships in a nutshell: Cruisers We understand that when you’ve just started the game it might be a bit daunting, so here is a simple setup for you to use.

You have received your first command, now it’s time to properly outfit your first ship.
